Novi Poespita Candra, a prominent psychologist from Gadjah Mada University (UGM), has issued a formal recommendation for parents to prioritize intensive communication with their children as a primary defense against the escalating risks of gadget and gaming addiction. Speaking in Jakarta, Candra emphasized that the rapid integration of digital technology into the daily lives of minors requires a proactive and conversational approach rather than a purely restrictive one. By fostering an environment of open dialogue, parents can help children navigate the complexities of the digital world while maintaining their physical and mental well-being. The psychologist’s warning comes at a time when digital consumption among Indonesian youth has reached unprecedented levels, necessitating a balanced strategy that combines supervision with the development of self-management skills.
The Importance of Intensive Dialogue in Digital Parenting
The core of Candra’s recommendation lies in the quality of interaction between parents and their children regarding their digital habits. She suggests that instead of simply imposing bans or time limits, parents should engage in meaningful inquiries about the child’s gaming experiences. This includes asking what they gain from playing certain games and encouraging them to reflect on the positive and negative impacts they perceive on their bodies and overall lives. This reflective process is designed to build a sense of agency in the child, allowing them to recognize the symptoms of overconsumption before they escalate into clinical addiction.
According to Candra, the modern social landscape has made gadgets and games an inseparable part of society. However, she asserts that this integration does not negate the need for clear boundaries regarding duration, content selection, and the appropriateness of specific game genres. The goal of these boundaries is not to alienate the child from technology, but to ensure a harmonious balance between their virtual engagements and their real-world social responsibilities. By involving children in the creation of these rules—essentially forming a "digital contract"—parents can instill a sense of responsibility and self-discipline that carries over into other aspects of their daily lives.
The Neurobiology of Gaming and the Dopamine Loop
To understand why children are particularly susceptible to gaming addiction, it is necessary to examine the neurological processes at play. Candra explains that digital gaming is specifically designed to trigger the release of various "happiness hormones" in the brain, including dopamine, oxytocin, serotonin, and endorphins. Dopamine, in particular, is associated with the brain’s reward system. When a child achieves a goal in a game, such as leveling up or winning a match, the brain releases a surge of dopamine, creating a feeling of pleasure and accomplishment.
This biochemical reaction creates a feedback loop. The brain naturally seeks to replicate the pleasurable sensation, leading to a persistent urge to continue playing. In children, whose prefrontal cortex—the area of the brain responsible for impulse control and long-term planning—is still developing, this urge can be nearly impossible to manage without external guidance. Over time, the child may develop a tolerance, requiring more gaming hours or more intense stimulation to achieve the same level of satisfaction. This cycle is the fundamental mechanism behind addiction, and if left unchecked, it can lead to severe behavioral changes.
Statistical Context: The Digital Shift in Indonesia
The urgency of Candra’s advice is underscored by recent data regarding internet and gadget usage in Indonesia. According to the 2023 report by the Indonesian Internet Service Providers Association (APJII), internet penetration in the country has surpassed 78%, with a significant portion of new users being children and adolescents. The shift toward digital-centric education and entertainment was accelerated by the COVID-19 pandemic, which necessitated long hours of screen time for remote learning. While schools have returned to in-person instruction, the digital habits formed during the pandemic have persisted.
Furthermore, a study by the Ministry of Communication and Information Technology (Kominfo) indicated that Indonesian children spend an average of four to six hours a day on mobile devices, with gaming being a primary activity. This exceeds the recommendations set by international health organizations. The World Health Organization (WHO) suggests that children aged five to seventeen should limit sedentary screen time, particularly for entertainment, to no more than two hours per day. The discrepancy between recommended limits and actual usage highlights a growing public health crisis that requires immediate parental and systemic intervention.
Physical and Mental Health Implications of Excessive Gaming
The consequences of failing to address gaming addiction are multifaceted, affecting both the physical and psychological health of the developing child. Candra notes that chronic overexposure to games can lead to a decline in social skills. As children retreat into virtual environments, they lose opportunities to practice face-to-face interaction, empathy, and conflict resolution in real-world settings. This social withdrawal often manifests as apathy toward family activities and a lack of interest in offline hobbies.
From a mental health perspective, the risks include chronic stress, exhaustion, and low motivation for academic or extracurricular pursuits. The constant stimulation of gaming can make traditional classroom environments seem dull by comparison, leading to a decline in school performance. Furthermore, children who are addicted to games often suffer from sleep deprivation, as the blue light emitted by screens interferes with the production of melatonin, the hormone responsible for regulating sleep cycles.
Physically, the impact is equally concerning. The sedentary nature of gaming contributes to the rising rates of childhood obesity. Moreover, repetitive strain injuries are becoming more common among young gamers, with complaints ranging from joint pain in the wrists and fingers to "text neck" caused by poor posture. Eye strain, or Computer Vision Syndrome, is another prevalent issue, characterized by dryness, irritation, and blurred vision. Candra emphasizes that during a child’s growth phase, these physical ailments can have long-lasting effects on their skeletal and muscular development.
Strategic Implementation: Moving Beyond Restrictions
For parents looking to implement Candra’s advice, the process begins with the transition from a "commander" role to a "mentor" role. Experts suggest the following chronology for addressing gadget use:
- The Assessment Phase: Parents should observe their child’s current usage patterns without immediate judgment. Understanding which games are being played and why they are appealing provides the necessary context for future discussions.
- The Dialogic Opening: Initiate conversations during neutral times—not in the heat of a conflict over the gadget. Ask open-ended questions about the game’s mechanics and the child’s social circle within the game.
- The Agreement Phase: Together with the child, establish a set of rules. This might include "no-gadget zones" (such as the dining table) or "no-gadget times" (one hour before bed). The key is that the child feels their input has been valued.
- The Diversification Phase: Introduce alternative activities that can trigger the same "happiness hormones." Physical sports can provide endorphins, while family outings or team-based activities can stimulate oxytocin and serotonin.
- The Monitoring Phase: Use parental control tools not as a spy mechanism, but as a safety net to ensure the agreed-upon limits are being respected.
Broader Societal Impact and Policy Implications
The issue of gadget addiction is not merely a domestic concern but a national priority. Educational experts suggest that if a generation of children grows up with impaired focus and reduced social capabilities, the long-term economic and social fabric of the country could be compromised. There is a growing call for the Indonesian government to implement stricter regulations on game developers, particularly regarding "loot boxes" and other gambling-like mechanics that are designed to be psychologically addictive.
Furthermore, schools are being encouraged to integrate digital literacy into their curricula. Digital literacy involves more than just knowing how to use a computer; it encompasses the ability to evaluate content critically, understand the psychological tricks used by app developers, and manage one’s own digital footprint and screen time. By aligning the efforts of parents, educators, and policymakers, society can create a safer environment for children to enjoy the benefits of technology without falling prey to its risks.
Conclusion: Building Resilience Through Self-Management
Ultimately, Novi Poespita Candra’s message is one of empowerment. The goal is not to eliminate technology, but to build a generation of children who are resilient and self-aware. By fostering "self-management," parents are giving their children a tool that will be essential throughout their adult lives in an increasingly digitized world. The happiness found in a video game is fleeting and chemically induced, but the satisfaction derived from meaningful relationships, physical health, and personal achievements is enduring.
As Candra concluded, the hormones that drive the pleasure of gaming can be found in many other healthier activities. The responsibility of the parent is to guide the child toward those activities while maintaining the lines of communication. Through conscious parenting and intensive dialogue, the potential for addiction can be transformed into an opportunity for growth, responsibility, and a balanced lifestyle. The future of the nation’s youth depends on the ability of the current generation of parents to bridge the gap between the virtual and the real, ensuring that technology remains a tool for advancement rather than a shackle of dependency.








